TEST GUIDE

Read an alignment as a pattern of choices.

The nine-alignment chart combines two different questions: how a character relates to rules, and how their choices affect others.

Try the free Moral Alignment Test

Two axes, not a ranking of people

Lawful–Chaotic concerns codes, institutions, promises, and freedom. Good–Evil concerns how a fictional character treats others when interests conflict. A character can challenge a rule to help someone, or exploit a rule at someone else’s expense. That is why the axes are separate.

Dungeons & Dragons uses alignment as a roleplaying shorthand. Our game uses original situations and its own scoring; it does not reproduce an official test or establish a person’s morality. See the official character-creation rules for the game context.

The nine combinations

Lawful Good

Protect others through commitments and dependable rules.

Neutral Good

Help others while choosing the structure that fits the situation.

Chaotic Good

Put people first, with freedom to challenge established ways.

Lawful Neutral

Value a reliable code while balancing competing interests.

True Neutral

Choose case by case rather than consistently favoring either end of the axes.

Chaotic Neutral

Prefer personal freedom while negotiating care and self-interest in context.

Lawful Evil

In these fictional choices, use structure while accepting harm to others for advantage.

Neutral Evil

In these fictional choices, pursue advantage with little commitment to a particular system.

Chaotic Evil

In these fictional choices, favor freedom and advantage despite the cost to others.

Chaotic Good vs. Neutral Good

Both favor helping. A Neutral Good character might use a council, an informal agreement, or an improvised plan depending on what helps. A Chaotic Good character more consistently protects the freedom to challenge established ways. In our test, caring choices alone cannot decide between them; the separate order questions matter.

For example, two characters could return a rival’s lost notes. One then follows the team’s agreed route; the other prefers everyone to choose their own route. The first decision supports the same care score, while the second can separate their order scores.

Lawful Neutral vs. True Neutral

Lawful Neutral consistently favors codes and predictable arrangements. True Neutral falls near the middle of both axes. A central total may reflect flexible judgment, but it can also be a mixture of strongly opposing answers. Review the actual choices before treating the label as a complete description.

What the thresholds mean

Our 12 questions split evenly between the axes. Each contributes −2, 0, or +2. Scores of at least +4 or at most −4 select an outer category; the middle is Neutral. These bands are design choices. A small score change near a boundary can change the label without representing a meaningful change in a person.

Setting boundaries, needing rest, or refusing an unreasonable request is not the same as harming someone for advantage. The negative care choices in this game explicitly involve using or misleading others; the game still cannot establish real-world conduct.

Which test should you take next?

Use Moral Alignment for fictional dilemmas and roleplaying. Use Soul Virtues for seven separate reflection signals. If you want a broader questionnaire about everyday habits, read our introduction to the six HEXACO dimensions. The frameworks answer different questions and should not be converted into each other.

Masling checks product-specific claims against the live test and scoring method, and checks outside facts against linked sources. To suggest a correction, see the editorial and corrections policy.